Wizard 101 Schools of Magic | Best solo Classes

Victor Okoma

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Wizard101 is an online wizard game set in Ravenwood Academy, a mystical wizard101 school. Wizard City is under siege by evil mages, and players of all ages embark on exciting journeys to save it.

What’s the big deal? We’ll find out later in this article.

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What is Wizard101 all about?

KingsIsle Entertainment, Inc.’s Wizard101 is a multiplayer online adventure game. The game can be played on a PC or a mobile phone and is suitable for all ages.

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Once inside, you can go on a wizard’s adventure, from learning to control and utilize magic to traveling to far-flung locations and utilizing your power to protect others from harm.

It all comes down to you and your choices. As you progress, you’ll have more opportunities to do things like duel other wizards, play hard mini-games on the Wizard City mini-game Fairgrounds, and even dye your robes different colors.

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What is the most powerful school in Wizard101?

There is no such thing as a better or worse school. It all depends on your personal preferences. Fire is the finest for long-term damage, while ice is the best for defense.

The Storm School has the most hit points, but it has little defense, and the myth is useful for stuns and minions. Death’s claim to fame is robbing you of your health, but it’s also handy with power-ups (traps).

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Life is the most effective means of healing, but as far as I can tell, even when assaulted, it is not far away (not the most powerful of all means, but adequate). And balance is meant to be one of every school’s best attributes! However, it has a negative impact on their attacks.

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How many Wizard 101 classes are there?

There are 7 different Wizard101 schools or classes of magic to choose from. They are fire, ice, storm, balance, myth, life, and death. In Wizard101, there are two types of magic: elemental and spiritual.

The basic categories of magic are fire, ice, storm, and balance, while the spiritual characteristics are myth, life, death, and balance. Balance is a distinct form of magic that can be classified into two categories.

Each school has its own spells, pets, robes, hats, wands, amulets, rings, and daggers, as well as shoes, robes, hats, wands, amulets, rings, and daggers.

Here are the 7 Wizard101 schools of magic:

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1. Fire School

The fire school students are often regarded as one of the wizard101 best and strongest schools and are known as Pyromancers. The students are smart, stormy, angry easily, and have great passion and enthusiasm. Their spells aren’t as effective at first, but they stack up for potentially large amounts of damage.

Awesome is also one of the key spells in this particular Wizard101 school.

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Fire school is probably one of the most simple schools. They are nicely rounded in terms of stats, but they do more damage and are ultimately more critical than stamina or health.

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It is related to Myth for the second-lowest health in the game, just above Storm. With lots of damage over time spells, which makes them great shield breakers for some endgame bosses, and with the fire dragon buff, it probably feels like one of the best schools in Wizard101 right now.

This school is known as the “second-best” hitting school.

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2. Ice School

The students of this wizard101 school are known as thaumaturges and learn to embrace and use the power of ice. They use chants to implore ice creatures to serve them.

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Of all Wizard101 schools of magic, the ice school students have the highest health scores and natural defenses.

3. Storm School

Storm School trains its student mages to do a lot of damage.

The Storm Wizards can deal massive amounts of damage right away, which is nice, but they put too much emphasis on power and thus suffer from poor accuracy.

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They also have the school’s lowest health point. Storm wizards have the ability to remove damage buffs cast on themselves by enemies.

Storm School is a glass cannon with low stamina and poor health, but it is countered by incredible critical damage. The storm is mostly destroyed, but it focuses on removing spells in the end.

At first, it’s pretty terrible to be a storm, with terrible stats (you’ll lose a lot, trust me), but, every time you get more key gear (Zeus, Waterworks, Darkmoor, e.t.c.), you get more and more powerful.

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They are known as the “best hitting school” (not so much after the update, but still), Storm is almost always a wanted team.

4. Myth School

The Myth School trains its students to summon servants. Myth wizards eventually receive several different types of servants, each with a slightly different role.

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They have their medium damage, medium-accuracy spells, but many of their spells are more functional with empowerment, healing, and protection for their minions.

They also can destroy other players’ defenses. So, if someone accumulates a lot of defensive spells, a myth wizard can get rid of them.

This is one powerful wizard 101 schools of magic.

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5. Balance School

Balance School trains its students to be effective in group play. Its mages are most effective in group play because they can improve other players as well as themselves.

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They have a bit of everything that allows them to overcome most resistances, heal a little, and empower players.

6. Life School

Positivity, enthusiasm, and an appreciation for simple pleasures are the defining characteristics of this Wizard101 schools of magic.

Students, better known as theurgists, can also be frivolous and reckless when circumstances outweigh them.

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These theurgists bring things to life using the song of creation to create something new. Healers are also primarily able to cast attack spells with medium damage and extremely high accuracy.

The Schools of Life are the most social, charming, and spiritual.

7. Death School

Of all the Wizard101 schools of magic, Death School has some of the most complex spells in the game.

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Spell combinations work best with this school and often work best with swords and traps. Known as necromancers, and they learn all kinds of spells except those that affect all friends.

Necromancers also have good accuracy, which makes them a formidable enemy and a powerful friend.

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What is the best schools/class in Wizard101?

There is no such thing as the “best” school in Wizard101. Some are better than others in certain things, but they lack other criteria.

In PvP

In PvP, for example, ice, balance, and fire are the best (player vs player). Loremaster, which is by far the greatest spell in PvP, is available to Balance.

Their pips are low, and they can be aggressive and defensive at the same time. Only balances are carried by this spell.

A trap stacker is fire. Fire, unlike Storm, impacts harder in PvP, thanks to Fire Beetle Spam, a few Brimstone Revenants strewn about, and a nice FFA to top it off.

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They are extremely difficult to defend and have nearly infinite combos. They’re almost to the point of “governing” them if it weren’t for their terrible health.

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For PvE

Balance is bad in PvE (player vs environment), Fire is decent, and Ice is good at solo, but they are outclassed in every way when it comes to team play.

Death shines in PvE and may be an incredible solo school, but they can pull it off. Be a good team player as well.

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Death has a tendency to assault their teammates and heal themselves by consuming victims. The storm school isn’t particularly good on its own, but they make a fantastic team.

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They are the institution where top health leaders are deposed. Another fantastic PvE school is Life. They are the kings of solo play and are adored by all team members. Myth is smack dab in the middle of it all.

You can use PvP, but they’re not as good as Ice, Balance, or Fire. You can do it on your own and have some amazing servants to do it, but they are weaker than fire but are of equal health.

Regardless, Myth has more accuracy than Fire and is more versatile than Fire when playing solo. They are the third strongest schools of magic in play and in the absence of storm or fire, they can be great primary rackets in team play.

How do you get into death school in Wizard101?

The School of Death is one of seven schools available to players in Wizard 101 class of magic. Unlike the others, the School of Death is not found in Ravenwood with the others.

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Access is through a door behind the waterfall next to the Rainbow Bridge and is only available to characters level 12 and above.

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How many classes can I choose in wizard 101?

When you first start the wizard 101 magic game, you get to choose your primary and secondary classes/schools. It’s suggested that you go with a spiritual (death, life, myth) or balance and elemental theme (fire, ice, storm).

As a secondary ability, you should avoid death, myth, or balance. Those who are not enrolled in these schools are severely limited.

When it comes to Myth, if you’re not a member of the school, you won’t be able to summon minions (unless it’s a treasure map), and many of their spells revolve around them, so you’d better choose something else.

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Balance and Death have a very limited number of skills that you can learn without going to a secret location (Death by the night side, Balance to Krakotopia) so that you can learn a lot less.

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It is also best not to use Life as a primary school as it has the same effect as a secondary school and most of its attacks are weak, but it is a great secondary school. I also advise you to go with a ghost balance.

Conclusion

Death is the best solo class. Myth is terrible for solo as minions are brain dead. Life and balance can do solo decently, but they lack damage which makes boss fights a chore.

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